JOCHEN ROBES ÜBER BILDUNG, LERNEN UND TRENDS

Don’t Think Like an Instructional Designer — Think Like a Game Designer

Karl Kapp, Experte und Buchautor (”The Gamification of Learning and Instruction”), hat sein Anliegen gleich als Spiel verpackt, und die Botschaften kommen leichtfüßig, aber treffsicher: “People are motivated when they have autonomy, mastery and relatedness.”

“Here are five tips to help an instructional designer to think like a game designer:
1) Begin with activity
2) Create curiosity, mystery, intrigue
3) Create a challenge for the learner
4) Put learners at “mock” risk
5) Give learners choices”

Karl Kapp, Kapp Notes, 6. Oktober 2015